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- ;--------------------------------------------------------------------------
- ; DEFAULT SETTINGS FOR 3D RAILROAD MASTER
- ;
- ; Each layout has its own *.rrm file. Settings in a layout's *.rrm file
- ; override the same settings in this default *.rrm file.
- ;--------------------------------------------------------------------------
-
- ;--------------------------------------------------------------------------
- [STARTDATETIME]
- ; Initial scaled-date/time when the gameplay begins
- ; Date format: MM.DD
- ; Time format: HH:MM in 24 hour time (e.g., 13:00 = 1:00 PM)
-
- DATE=01.1
- TIME=9:00
-
- ;--------------------------------------------------------------------------
- [OPTIONS]
- ; Maximum number of trains allowed (1-4)
- ; Maximum allowable train speed in miles per hour
-
- MAXTRAINPERMAP=4
- MAXTRAINSPEED=100
-
- ;--------------------------------------------------------------------------
- [MISSION]
- ; Mission/game type: 0=game ends when the time specified below runs out
- ; 1=game ends when cargo is delivered or time runs out
-
- MSTYPE=1
-
- ; A text mission statement/description that appears before the game begins
-
- MSGOALSTR0= Try to pick up and deliver all
- MSGOALSTR1= cargo to the proper destination in
- MSGOALSTR2= the quickest time possible without
- MSGOALSTR3= crashing any trains.
- MSGOALSTR4=.
- MSGOALSTR5= Penalties are applied for improper
- MSGOALSTR6= use of of the emergencey brake, and
- MSGOALSTR7= for reversing while moving. You earn
- MSGOALSTR8= less for off-schedule pick-ups and
- MSGOALSTR9= deliveries, and receive bonuses for
- MSGOALSTR10= being on-schedule.
- MSGOALSTR11=.
- MSGOALSTR12= Avoid taking sharp curves too fast
- MSGOALSTR13= or you may derail (crashing trains
- MSGOALSTR14= is very expensive). Also avoid
- MSGOALSTR15= running into vehicles, pedestrians
- MSGOALSTR16= or animals. GOOD LUCK!
-
- ;--------------------------------------------------------------------------
- ;GAME OVER PARAMETERS
-
- ; Time limit. The game ends when the specified time runs out. Set the number
- ; of days to 30 for virtually unlimited game time. Format: DD:HH:MM
-
- MSTIMETOTAL=00:08:00
-
- ; Percentage of cargo that must be delivered to complete game when MSTYPE=1.
-
- MSCARGOTOTAL=100
-
- ; Minimum allowable score. If the score/earnings are less, the game ends.
-
- MSMINSCORE=-10000.0
-
- ;--------------------------------------------------------------------------
- [LOCO]
- LOCONAME1=Santa Fe
- LOCOFILE1=santafe.3ds
- LOCONAME2=Bulington Northern SF
- LOCOFILE2=bns.3ds
- NUM=2
-
- [FREIGHT]
- FREIGHTNAME1=NYC Cattle Car,Stock Car
- FREIGHTFILE1=cat.3ds
- FREIGHTNAME2=Santa Fe Caboose,Caboose
- FREIGHTFILE2=san.3ds
- FREIGHTNAME3=Swift Refrigerator Car,Reefer
- FREIGHTFILE3=swi.3ds
- FREIGHTNAME4=Union Pacific Hopper,Hopper
- FREIGHTFILE4=unpac.3ds
- FREIGHTNAME5=MNS Box Car,Box Car
- FREIGHTFILE5=mns.3ds
- FREIGHTNAME6=Lumber Car,Lumber Car
- FREIGHTFILE6=lum.3ds
-
- NUM=6
-
- [TRAINS]
- TRAIN1=1,4,6,3,2
- TRAIN2=2,5,3,6,2
- TRAIN3=1,5,5,2
- TRAIN4=2,5,6,4,2
-
- TRAIN1NAME=Train1
- TRAIN2NAME=Train2
- TRAIN3NAME=Train3
- TRAIN4NAME=Train4
-
- ;--------------------------------------------------------------------------
-
- ; Definitions for train cars only...trains without locos. The train cars can
- ; be picked up by one of the above trains.
-
- ;TRAIN_WITHOUT_LOCO1=1,2
- ;TRAIN_WITHOUT_LOCO2=1,2
-
- ;--------------------------------------------------------------------------
- [CARGO]
- ; Defines the number of cargo types, cost, and compatible train cars
- ; Number of cargo definitions.
-
- NUM=50
-
- ; On-screen name, Penalty, Compatible train cars (can define multiple cars)
- ; Complex equations govern the actual amount paid for pickups/deliveries based
- ; on a variety of factors. To simply things regarding payments, you may want to
- ; leave the Penalty set to zero. Equations (see CARGO_PARTIES & FINES for more):
-
- ; On-schedule delivery: Score=Score+Qty*Payment+FINE_WELLTIMED_DELIVER
- ; Off-schedule delivery: Score=Score+Qty*Payment-Qty*Penalty+FINE_NOTWELL_DELIVER
-
- CARGONAME1=appliances,0,Box Car
- CARGONAME2=beef,0,Reefer
- CARGONAME3=building materials,0,Flat Car,Box Car
- CARGONAME4=cable drums,0,Flat Car
- CARGONAME5=cattle,0,Stock Car
- CARGONAME6=cement,0,Hopper,Silo Car
- CARGONAME7=chemicals,0,Tank Car
- CARGONAME8=coal,0,Hopper,Ore Car
- CARGONAME9=coils,0,Coil Car
- CARGONAME10=containers,0,Flat Car,Spine Car,Well Car
- CARGONAME11=electrical supplies,0,Box Car
- CARGONAME12=fertilizer,0,Hopper,Gondola
- CARGONAME13=flower,0,Hopper,Silo Car
- CARGONAME14=food products,0,Tank Car,Box Car,Reefer
- CARGONAME15=frozen products,0,Reefer
- CARGONAME16=furniture,0,Box Car
- CARGONAME17=gas,0,Tank Car
- CARGONAME18=grain,0,Hopper,Silo Car
- CARGONAME19=gravel,0,Hopper
- CARGONAME20=hardware,0,Box Car
- CARGONAME21=horses,0,Stock Car
- CARGONAME22=iron,0,Flat Car
- CARGONAME23=juice,0,Reefer
- CARGONAME24=livestock,0,Stock Car
- CARGONAME25=logs,0,Logging Car
- CARGONAME26=lumber,0,Lumber Car
- CARGONAME27=machinery,0,Flat Car
- CARGONAME28=meat,0,Reefer
- CARGONAME29=milk,0,Tank Car,Reefer
- CARGONAME30=oil,0,Tank Car
- CARGONAME31=ore,0,Gondola,Hopper,Ore Car
- CARGONAME32=passengers,0,Passenger Car
- CARGONAME33=pellets,0,Hopper
- CARGONAME34=petroleum,0,Tank Car
- CARGONAME35=pipes,0,Flat Car,Lumber Car,Logging Car
- CARGONAME36=potatoes,0,Reefer
- CARGONAME37=poultry,0,Reefer
- CARGONAME38=produce,0,Reefer
- CARGONAME39=pulpwood,0,Gondola,Flat Car
- CARGONAME40=sand,0,Hopper
- CARGONAME41=scraps,0,Hopper,Gondola,Flat Car
- CARGONAME42=sheep,0,Stock Car
- CARGONAME43=steel fabric,0,Flat Car
- CARGONAME44=stone,0,Gondola
- CARGONAME45=sugar beets,0,Gondola
- CARGONAME46=timber,0,Logging Car
- CARGONAME47=trailers,0,Flat Car,Spine Car
- CARGONAME48=vegetables,0,Reefer
- CARGONAME49=vehicles,0,Flat Car,Box Car,Auto Rack Car,Auto Carrier
- CARGONAME50=wood chips,0,Hopper
-
-
- ;[CARGO_PARTIES] delivery schedule info, defined in individual *.rrm layouts
- ; NUM=# total number of defined cargos
- ; Shipper#,Destination#,Quantity,Payment,Shipping/Pickup Date/Time,Delivery Date/Time
- ; Example:
- ; NUM=1
- ; CARGO1=1,2,1,500.00,1:1:12:30,1:1:13:00
- ; Pickup at station 1, deliver to station 2, one item for $500,
- ; Pickup on Jan 1 at 12:30 PM, Deliver on Jan 1 at 1:00 PM (uses 24 hour time)
- ;--------------------------------------------------------------------------
-
- [FINES]
- ; Amounts for fines/bonues in dollars
-
- ; Severe disabling train crash: Score=Score+FINE_TRAIN_CRASH
- ; Crash <= 5 MPH: Score=Score+0
- ; Crash > 5 MPH and < 20 MPH: Score=Score+FINE_TRAIN_DAMAGE
- ; Crash >= 20 MPH and < 35 MPH: Score=Score+FINE_TRAIN_DAMAGE*2
-
- FINE_TRAIN_CRASH=-2000
- FINE_TRAIN_DAMMAGE=-500
-
- ; Train hits vehicle: Score=Score+FINE_ANIM_CRASH
- ; Train hits pedestrian: Score=Score+FINE_ANIM_CRASH*0.8
- ; Train hits animal: Score=Score+FINE_ANIM_CRASH*0.2
-
- FINE_ANIM_CRASH=-500
-
- ; Train is on track with property hint [~SL=MPH#] and speed > MPH#
-
- FINE_SPEED_LIMIT=-100
-
- ; Train is on track with property hint [~CR] and engineer doesn't blow whistle
-
- FINE_WHISTLE=-50
-
- ; Applies when emergency brake used in non-emergencies (no red warning light)
-
- FINE_BRAKE=-50
-
- ; Applies when train is moving and engineer tries to reverse the train
-
- FINE_REVERSE=-50
-
- ; Tech supt repair...applies when train damage (green train symbol turned red)is
- ; repaired.
-
- FINE_TECH_SUPPORT=-10
-
- FINE_WELLTIMED_LOADING=50
- FINE_WELLTIMED_DELIVER=50
- FINE_NOTWELL_LOADING=-50
- FINE_NOTWELL_DELIVER=-50
- FINE_COUPLE_BY_SPEED=-200
-